The one online game I play, Guild Wars, recently hit expansion 3 - a titled called 'Nightfall' set in a mythical place modeled on themes of North Africa and Africa - and thereby featuring a mix of Arabic and African themes. Right out of the gate, one of the first things to happen is that players are giving an 'NPC Hero' joining them who is dark skinned black man, so no matter what you do, you can't "avoid the darkies" on this one [1].
Character creation however, features a full range of skin tones and a curious thing is popping up in the game - online players, at least in the North American servers, are predominantly making very light skinned and pale haired characters.
That's kicked off some discussion in a few of the forum communities for the game over what is driving this and whether or not it is a sign of ingrained racism, such as seen in one complaint of 'what's with all the ghetto hairstyles in character creation?'.
This is countered by such claims as 'its just a game' or 'but people want to play what is beautiful' or 'people want to play characters like themselves'. The last would be credible if not for the second expansion, which took place in a fantasy Asia, having players choose mostly Asian looking characters.
That backdrop brings me to the topic...
Video games are becoming the 'dolls' of the modern age. One the one hand they are what we play with and form notions out of, on the other hand when they allow for choice do they reveal certain traits in society that we otherwise try to claim no longer exist?
Is it 'just a game?' or is this important?
Do games like 'Grand Theft Auto' reinforce negative racial stereotypes in the same way TV is often accused of doing? Could games like 'Nightfall' counter this, or merely serve to show how strongly ingrained it is, or is it just a trivial waste of time to care about this?
( Read more... )
[1] - On the other hand, is this black hero joining you as a 'sidekick' an example of the 'magical black man' dynamic in operation? Would it help or hinder that analysis if I said that he does so at an equal power level to your 'PC' character.
See also:
sensitive thread: ethnicity and Nightfall
Chapter 4 - Home Theme
- Both topics where breaching this 'issue' met with very negative reactions of 'race-denial'.
Character creation however, features a full range of skin tones and a curious thing is popping up in the game - online players, at least in the North American servers, are predominantly making very light skinned and pale haired characters.
That's kicked off some discussion in a few of the forum communities for the game over what is driving this and whether or not it is a sign of ingrained racism, such as seen in one complaint of 'what's with all the ghetto hairstyles in character creation?'.
This is countered by such claims as 'its just a game' or 'but people want to play what is beautiful' or 'people want to play characters like themselves'. The last would be credible if not for the second expansion, which took place in a fantasy Asia, having players choose mostly Asian looking characters.
That backdrop brings me to the topic...
Video games are becoming the 'dolls' of the modern age. One the one hand they are what we play with and form notions out of, on the other hand when they allow for choice do they reveal certain traits in society that we otherwise try to claim no longer exist?
Is it 'just a game?' or is this important?
Do games like 'Grand Theft Auto' reinforce negative racial stereotypes in the same way TV is often accused of doing? Could games like 'Nightfall' counter this, or merely serve to show how strongly ingrained it is, or is it just a trivial waste of time to care about this?
( Read more... )
[1] - On the other hand, is this black hero joining you as a 'sidekick' an example of the 'magical black man' dynamic in operation? Would it help or hinder that analysis if I said that he does so at an equal power level to your 'PC' character.
See also:
sensitive thread: ethnicity and Nightfall
Chapter 4 - Home Theme
- Both topics where breaching this 'issue' met with very negative reactions of 'race-denial'.







