arcady0 ([info]arcady0) wrote,
@ 2005-12-25 22:54:00
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Entry tags:race

Christmas thoughts on racism in fantasy... ;)
Visiting relatives for Christmas in a small break from legal studies.

On the list of gifts was the book 'Wicked', something I had avoided for years due to its connection with 'Oz', but that very same connection switched my interest recently.

Oz was written by Frank Baum, whose earlier writings had been a series of newspaper editorials in the years and months before Wounded Knee advocating the complete eradication of the entire race of 'indian savages'. He was of the opinion that 'we', as in the Americans, would never be able to make peace with so savage a people after what had already come to pass, and so it was best to just finish them off 'now' - in the late 1800s.

So I've had a dim view of the man and his works for the past few years after learning this fact about him. 'Wicked' however, takes his story and flips it - it is the tale from the Witch's point of view, and if I gather correctly she is more of a persecuted figure now rather than an evil woman.

So, that feeds into my own racial sense of justice...

To take the work of an avowed genocidal racist and flip it around, exposing a very different tale. It made 'Wicked' something I wanted to look into.


And that, along with watching my brother play World of Warcraft, reminded me of what it is that bothers me so much about games like 'Dungeons and Dragons' (DnD).

In DnD the default assumption is that the darker the skin of a given race, the closer to pure evil it will be. A cursory flip through DnD's imagery throughout the years will show this. In modern times, it has even begun to apply native American, African, and Asian imagry to the evil races... and the language used to describe such races as Orcs is not just similar, but is a near -exact- match to the language once used by writers like Mr. Baum in the 1800s when the called for the genocide of the native Americans.

Dirty, savage, brutal, uncivilizable people who roam the badlands seeking to kill 'us purer people' and 'rape our women' to create a new race of mongrels.

Well, I am one of those mongrels...

In DnD, I am even given the reduced mental and moral capacity that 19th century and 'modern racists' believed half breeds like myself would have...

Something quite far from the truth I should say...

In DnD in the moral axiom, which DnD players defend as 'simpler for easier gameplay', the top of all evil is possessed by the only truly black skinned race in the game - the Drow, the dark elves.


World of Warcraft got me thinking. It flips the usual DnD dynamic. In World of Warcraft the 'dark skinned elves' are not the evil ones. Rather, they are the holders of the traditional culture, close to the forest and nature, and the other elves broke away by committing sacrilege. In the video game, you never see the other break away elves, but you can find out about them if you to the game maker's website and read the world mythos.

They do show up in the table top RPG, WoW's answer to DnD.

In that game, no race is made presumptively evil for the color of its skin, even the light elves are not evil per se.


This 'simplified morality' DnD players like is actually not simple at all - it is an indoctrination into the core presumption of Anglo-European (and by extension American) racism - that only purity in lightness can be good, and both darker skin and mixed blood are paths to moral degradation and a lack of mental ability.

DnD in fact actually couches itself in the very kind of language once used to back violent racial conflicts committed by Europeans in the Americas, Africa, and Asia.

It is hardly innocent and hardly simple...


So... not a light Christmas message...

But, I do have to say that I am glad World of Warcraft is so popular. I can only hope that a new generation of fantasy fans does not have to get a racist-education in order to enjoy fantasy, and that we can finally see the end of this idea that racialism based norms are 'simpler' and better storytelling vehicles.



EDIT:
There's a notion that in World of Warcraft characters spend a lot of time killing off indigenous races. Is this a racist setup for World of Warcraft? I would say both yes and no. Yes, in that it shows the protagonists come from cultures that are racialized. But no, in that it is not a world statement of racism as in DnD.

In DnD the evil races you kill are killed because they deserve to be victims of genocide. They are evil, morally and mentally lesser. Thus in DnD it is the -world- that is racist, not the people. In World of Warcraft, the people are racist and even the main races have race based conflicts, but the races are not morally, soulfully, or mentally bankcrupt. There are no races that are killed because it is morally pure to kill them. Thus in World of Warcraft it is the cultures that are flawed. World of Warcraft thus can support a notion that racism is wrong.

DnD advocates that racial conflict is right and just. Thus DnD's base, default assumptions are racialized and serve to promote racialism based norms. World of Warcraft's presents a world with flawed cultures, but actually shows that the largest of the race wars in its past was wrong. It is making a statement opposite from DnDs.



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[info]bcholmes
2005-12-26 09:29 am UTC (link)
May I link to this?

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[info]arcady0
2005-12-26 11:04 am UTC (link)
Sure.

Keep in mind that someone has just told me that WoW does have wiping out indigenous populations as a notable theme. I would suggest considering how present that actully is before seriously accepting the game as a replacement to the DnD mode of fantasy thinking.


Also - an aside. Tolkien's orcs were -not- based on Native Americans, even though he -did- have serious racialized thinking - with even races of humans as inherently superior to others. But DnD -did- makes its orcs based on native americans. Originally just in the descriptions and actions - matching how 16th all through mid-late 20th century writers described natives, and starting somewhere in the second edition era in the art as well...

Gygax, DnD's original author, did not even want the Tolkien races to exist in the game. I think he wanted a more literary fantasy feel. So I would not blame him for DnD's implicit racism until / unless it can be proved from some other factor...


But, unless I find the indigenous theme in WoW to be a notable factor, I think if I play table top fantasy RPGs again and DnD like games come up, I will have to insist on the WoW take. They did put out a table top version, and it uses a similar set of rules...

However the DnD community has a lot of built in racialized thinking that is so strong I may not be able to stand a return...

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[info]marsden_online
2005-12-26 02:14 pm UTC (link)
I like using Hobgoblins as the antagonists in D&D games I run for this reason - they're civilized, organized and generally have a well defined goal - conquering some "lesser" race and taking it's land, which "rightfully" belongs to them :D

While the racial stereotypes in D&D are very obvious, being based on real-world cultural stereotypes they do form a basis for development of the relevant racial cultures in a simple campaign world. The mechanical integration does require some work tho' 8D

And through being so obvious are also easily ignorable. Although I understand many are not as cognisant of the fact as those I am fortunate enough to game with :(

Compliments of the Season!

MArsden

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D&D being "european"
(Anonymous)
2005-12-27 09:00 am UTC (link)
Part of the problem with D&D and racism lies in the assumptions many (presumably white) gamers make about it. Namely, that D&D is supposed to be medieval European. However, aside from weapons and armor, there's not much that is particularly European about it. You can find variations of D&D races and classes in the mythology of many real-world cultures that have little if anything to do with medieval Europe (medieval Western Europe to be particular). Heck, dragons are even bigger in Asian cultures than they are in European ones, and that's half the title of the franchise. Anybody who looks at D&D closely sees that it is neither medieval nor European, but a pan-fantastic mish-mash coming from diverse cultures and eras. However, I suppose the presence of "Oriental Adventures" has blinded some players to the fact.

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Re: D&D being "european"
[info]arcady0
2005-12-27 04:23 pm UTC (link)
That's a flawed reason as it is not really relevant.

DnD is couched in the language of European and American racism. It does this in how it sets up an assumption that some races are just born bad or lesser, and that this is simply a fact of realty. That is what W.E.B DuBois described as 'racialism' - where you build a set of norms on the assumption of inherent differences in races.

It does not matter what the settings look like when they use the language, normative conditions, and assumptions of racialism. It could use the racialized assumptions of any culture and still be racist. It happens to use those of Anglo-descended culture. In particular it uses the exact terms set down in the genocidal conflict against the indigenous people in North America, and the exact norms that were used to justify both this and the oppression of darker skinned people.

'Oriental Adventures' is an entire different topic, as the book itself uses a racist word in its title and demonstrates just how overtly racist the gamer community has become by their denial of this fact.

Why anonymous?

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[info]yeloson
2005-12-27 05:13 pm UTC (link)
Some time ago, I had this discussion about orcs on my game blog.

For me, the dividing line is between monster and species- monsters are wonderful icons for myth, while species are sentient beings. Obviously in real life dehumanizing a group of people into monsters has been a key means of facilitating genocide, over and over again. This is probably why stuff like robots or undead make particularly good villains for many games, because both fulfill the role of monster much more than that of species.

Of course, it's also interesting to note that D&D originated in wargaming, which is heavily influenced by racialized thinking of earlier times (You can't keep playing games about fighting over other people's land without it being present to some degree...).

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[info]arcady0
2005-12-27 07:57 pm UTC (link)
I can't see a dividing line when the history of one half of my own ancestry is that of being classed as 'savage monsters' by 1/4 of the rest of my ancestry here in the USA, and the terms used to do it was to describe that half in the same language that is applied to the Orcs in DnD.

'Dehumanizing' is a tool of instituting racialism.

DnD copies the real world terminology, norms, and even visual despiction too exactingly. An attempt to create a 'race' of intelligent monsters is nothing more than an attempt to teach that some things, though they appear to be like men, are not men enough to be on the same moral plane, and so can be legitimately oppressed or wiped out.


It is acceptable for a game to stage conflicts on race - because that is real and even imagining it is not perpetuating it but exploring it.

It is even acceptable for the game's characters and culture to believe they are just in racially persecuting others - because that is again real and legitimate to explore and such exploration is not perpetuation.

It is however, -NOT- legitimate to make them actually de facto just for doing this racial conflict - for that is pressuming that racism is right and just, and is legitimazing it, even if in escapism.

In fact, it is more virally negative in escapism, because it is a statement that this sort of position would be preferable to our real one where racism is wrong. By making it escapism, it is making racism desirable, and passing on the lesson to future fans of fantasy that they can 'dream of a wonderful world where the racialist norms are valid'.

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[info]yeloson
2005-12-27 09:27 pm UTC (link)
Perhaps I miscommunicated? Try checking out some of the discussion that I linked to as well.

I'm agreeing with you on all fronts here- D&D promotes a genocidal theme in dealing with "evil humanoids". Old school D&D made this clear from day 1 ("50% non-combatants").

When I'm talking about "dividing line" consider this- orcs have kids. Skeletons, robots, ghouls and magic statues do not. The former can only be resolved by genocide, whereas the latter is seen as monsters- because there is nothing human or living really about them.

Tolkien's orcs originally were non-breeding- in other words, they might have as well been summoned into existence- and served as an allegory for corruption. (Tolkien would save his ethnocentric views for relegating the rest of the world to Sauron's rule...). D&D changed that by making orcs a definite species- and with it full assent to genocide as the solution, especially with Alignment as a racial set.

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[info]arcady0
2005-12-27 09:42 pm UTC (link)
Ok, I see your point. I've made it before myself.

Tolkien has some very disturbing racial themes of his own, but his Orcs were clearly outside the list of things you could trace to real world implimentations of racism.

DnD shifted them for some reason and made them very obviously based on Native Americans as described in the public forums up until the late 70s.

The most important elements of the carry over are the 'rape to get half orcs', 'the savages' motiff, the 'shamanistic as evil culture', the 'nomadic and pre-civilized' notion, the 'born with lesser morals such that most cannot be civilized', and now in 3e art - the visual gives them native affectations in gear, dress, makeup, fetish / foci / iconography, etc...

All of these things come from the literature and imagry used to justify displacing and slaughtering native Americans.

Other races, such as elves, seem to be the flip side in racism of 'patronizing to point of denying self identity' in matching to the noble savage motiff of the same race. Drow are the worst offender though in my book - especially their creation myth in DnD of turning black as night after falling out of good morality with the 'lighter god' - this notion was actually used up until the 80s by the Mormons to explain blacks, and was once a mainstream explaination for the Africans during the slave era. Today you will still hear it from skinheads and their ilk.

Other than than, it only shows up in DnD and games based on DnD like Everquest. World of Warcraft is so critical to my attentive focus for the fact that it rejects that mythos, and makes neigther color of elf inherently evil or fallen in the eyes of the god(s) - though each does -think- the other is less just, neither is actually less just.


I still find the notion of a monster race, breedable or not, disturbing. It is still setting up a theme based on whole categories of creatures that are made in wrongness. If you need monsters, just get individual monsters, not races of them. If you need racial conflicts, look to World of Warcraft and others like it where the game has no statement built in over who is morally right.

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[info]yeloson
2005-12-27 10:03 pm UTC (link)
Hey, totally cool. I'm pretty hip to racialism thoughout history- after all, I'm part of the "Mongloid menace" that led to laws preventing chinese women from immigrating, out of fear that we'd "breed like rats"...

It is still setting up a theme based on whole categories of creatures that are made in wrongness.

Well, here's something to consider- mythologically, most monsters are allegories either for abstract concerns or ways of describing abusive behavior. For example, some of the names of demons in the Old Testament translate in Hebrew as "Hatred", "Jealously", etc. So when you come across, "The demon (Hatred) is tearing apart our community!" it makes sense in that context, instead of literally.

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[info]arcady0
2005-12-27 10:22 pm UTC (link)
Yes, they are allegories. But I find it less disturbing to have say 'a monster of hatred' than a 'race of monsters of hatred'.

The moment you switch from one or a few to a whole class of like beings it risks taking on a certain other flavor. Where the line in that is drawn is not clear - probably something that comes through on a case by case basis, but there is a line in there somewhere.

On a connected note about the 'Mongoloid menace' - my paternal grandfather was Chinese and only settled in Peru after being denied access to the USA while staying on Angel Island as so many Chinese in that day were forced to do.

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